AI Insights · Timothy · July 2022
Top 5 PVP Games on iOS in Switzerland Q2 2022
In Q2 2022, the top 5 PVP games on iOS in Switzerland showed varied performance in terms of weekly downloads, revenue, and active users, with notable trends for each game.
In Q2 2022, the top 5 PVP games on iOS in Switzerland demonstrated diverse performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Stumble Guys from Scopely, Inc. saw a remarkable rise in weekly revenue, starting from approximately $9.2K at the end of March and peaking at $29.2K by the end of June. Weekly downloads also surged, particularly in June, reaching around 24.6K in the last week. Active users exhibited a consistent upward trend, growing from 22.6K in late March to over 101.5K by the end of June.
Subway Surfers by Sybo Games ApS showed fluctuating weekly revenue, with a significant peak at $17.8K in late May. Weekly downloads varied, with a high of about 12.6K in mid-April and a low of around 4.1K in early May. Active users steadily increased, peaking at around 213.7K at the end of May and maintaining similar numbers through June.
Roblox from Roblox Corporation experienced a slight decline in weekly revenue from $142.6K at the end of March to around $56.2K by the end of June. Downloads remained relatively low, with a peak of about 3.5K in mid-April. Active users exhibited stability, hovering around 88.5K in late March and gradually increasing to approximately 96.2K by the end of June.
Clash Royale by Supercell had notable fluctuations in weekly revenue, starting at $211K in late March and dropping to a low of $26.1K in mid-June before rising to $71K by the end of June. Weekly downloads saw a decline, with numbers dropping from about 5.1K in late March to around 1.5K by the end of June. Active users remained relatively stable, starting at 149K in late March and ending at approximately 140.7K in late June.
Apex Legends Mobile from Electronic Arts, launched in mid-May, had initial weekly revenue peaking at about $8.5K in the second week, followed by a decline to around $1.2K by the end of June. Downloads dropped significantly from 18K in the launch week to around 934 by the end of June. Active users also saw a decline, starting at 15.9K in mid-May and reducing to approximately 5.6K by the end of June.
These insights are based on data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.